Thursday, May 26, 2011

PLAY GAMES WITHOUT Graphics card[NeW]

First of all i tell you this[swiftshader] is best than 3d analyser

This tutorial will

quickly run you

through the steps

needed to use

SwiftShader.

SwiftShader tries to

emulate full graphic

processes such as

pixel shader support,

floating, rendering,




stenciling and more. It

can therefore be used

to try and run some

games with which 3D

Analyzer does not

solve the problem.

1. Download

SwiftShader, you can

get it here

2. Extract the contents

into a folder.

3. Copy d3d8.dll,

d3d9.dll and

swiftshader.ini from

the folder

into the folder where

the game's

executables are

located

(usually in the

installation directory,

but if your installation

directory is empty,

check the subfolders

inside; they usually

are in the

subfolder 'bin')

4. Open up

swiftshader.ini with

notepad or wordpad,

and edit the options

as needed. Here is a

rundown of what

options are there:

[Capabilities]

PixelShaderVersion=2

>> - defines

maximum pixel

shader version, e.g. 21

= 2.1, 20 = 2.0, 10 =

1.0

VertexShaderVersion=

>> - defines maximum

vertex shader version,

e.g. 21 = 2.1, 20 = 2.0,

10 = 1.0

TextureMemory=512

>> - defines texture

memory, if games run

too slow, try changing

to 1024 (only if you

have 1GB of RAM)

[Caches]

VertexRoutineCacheSi

>> - According to your

available RAM

PixelRoutineCacheSize

>> - According to

your available RAM

SetupRoutineCacheSiz

>> - According to your

available RAM

VertexCacheSize=64

>> - 1/8 of the

Available RAM

[Quality]

TextureSampleQuality

>> - don't touch it,

lowering sample

quality will not

improve performance

MipmapQuality=0

>> - it defaults at 0, so

don't touch it

PerspectiveQuality=2

>> - 0 Disable, 1

Normal, 2 High. The

higher the value the

higher required

resources

TranscendentalPrecisi

- 0 Disable, 1 Normal,

2 High. The higher

value the

higher required

resources

[Processor]

ThreadCount=0 >>

- change to 2 if you

have dual core, 4 for

quad core, or leave it

at 1 for single core

CPUs

EnableSSE2=1 >> -

0 = disabled, 1 =

enabled, leave it

enabled

EnableSSE3=1 >> -

0 = disabled, 1 =

enabled, leave it

enabled

EnableSSSE3=1 >> -

0 = disabled, 1 =

enabled, leave it

enabled

5. Run the game! If

it's an old game, it

should run smooth.

Newer games usually

run at choppy rates,

usually unplayable.

Have

fun!

An Alternative to

increase the

performance with

games that DO NOT

NEED Swshader to

run is to PUT only one

of the TWO DLLs

d3d8.dll, or d3d9.dll

in the folder of the

game, depending on

the game d3d8.dll or

d3d9.dll only one of

them will increse the

performance with

the .ini

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